Slot Machine Code Java

I have been given a piece of coursework to do using random numbers. I have decided to do a slot machine for it. I am having trouble and would like help so that the result either adds 2 pound on to there money if they win or takes one off if they lose. No matter how simple or complex the game is, Java can do the job! On this post, let’s take a look at how beginners of Java programming can make a simple, yet fully functional slot machine. This is done by firstly creating a file called Slots.java that will contain only the code for the UI. Then, creating an ActionListener that will listen to different button clicks (there are 5 different buttons). Finally, creating a class called App.java that will only create a Slots instance and make it run. MainCLI.java A class to run a system I/O loop. MediumExample.java This is the Main class. SlotMachine.java The model. SlotMachineTab.fxml The view template. SlotMachineTabController The controller for the view template; slotmachinetab.css Any styles for the template would go here.

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/* Create a program that simulates a slot machine. When the program runs, it should do the
following:
• Asks the user to enter the amount of money he or she wants to enter into the slot
machine.
• Instead of displaying images, the program will randomly select a word from the
following list: Cherries, Oranges, Plums, Bells, Melons, Bars. To select a word, the
program can generate a random number in the range of 0 through 5. If the number is 0,
the selected word is Cherries; if the number is 1, the selected word is Oranges; and so
forth. The program should randomly select a word from this list three times and display
all three of the words.
• If none of the random selected words match, the program will inform the user that he
or she has won $0. If two of the words match, the program will inform the user that he
or she has won two times the amount entered. If three of the words match, the
program will inform the user that he or she has won three times the amount entered.
• The program will ask whether the user wants to play again. If so, these steps are
repeated. If not, the program displays the total amount of money entered into the slot
machine and the total amount won.*/
public static void main(String[] args) {
//define var
//String Cherries, Oranges, Plums, Bells, Melons, Bars;
int one,two,three,four,five,num,count;
double bet;
Random rand = new Random();
Scanner keyboard = new Scanner (System.in); //New scanner class
System.out.print('How much would you like to bet? ');//get's user input and bet
bet = keyboard.nextDouble();
for (count=1; count<=3;count++)
{
int picked = rand.nextInt(6);
switch (picked){
case 0:
System.out.print('Bells ');word=1;
break;
case 1:
System.out.print('Cherries '); word=1;
break;
case 2:
System.out.print('Orange '); word=1;
break;
case 3:
System.out.print('Plums '); word=1;
break;
case 4:
System.out.print('Melons '); word=1;
break;
case 5:
System.out.print('Bars '); word=1;
break;
}
}
}
//I can get the code to print the 3 words at random but I need to save the output to a different variable each time the for loop runs any suggestions?


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A couple of years ago, when I was learning Java programming, I thought of testing myself and my programming skills by writing a game in Java. Now, I'm not going to call it 'game programming', since game programming is way more than what I did. In fact, what I did was just a test for me. So I decided to write a game I was playing on my old Nokia E50 phone, a Slot Game.

This slot game I was playing on my phone was really simple. It had only 3 slots with different items in each. You had to push the Spin button in order to spin the slots, and you would win a small amount of coins if two or three slots were alike. Of course, 3 slots were better than 2. It is not really hard to make a game like this, but for a beginner it is good to start with. As I remember, this was probably the first program that I could tell others: “Look at what I just did!”

So I started working on it (I remember using NetBeans at that time), firstly as console-only, and then using GUI. The first thing I did, was deciding what kind of images (actually their names, not the images themselves) I would use. I wrote this line of code:

I also decided what would be the amount of “money” that the user would win if he matched two or three symbols:

After that, I went on writing the code that was suposed to randomly choose one of the elements in the symbols array. This could be done by using the Math.random() method, or by calling the nextInt() method at a Random instance, or by the wrong way I used to do at the beginning:

Of course, I soon switched to calling Math.random(), and in order to get a number that I could use as an index for my array, I wrote this block of code:

So the variable choice was the random index that I could use to get a random item from the array (keep in mind that Math.random() returns a double between 0.0 and 1.0)

So after choosing 3 random items, I just printed them out at the console, saying whether there were none, two or three matches, and calculating the amount of money won, if there was any, with the given coefficient. It was a good start; I only had to think of the UI, and I suck at UI design. But for this one, all that I needed was a really simple design which I managed to code as I was planning.

Slot Machine Code Java Programming

For the items to show at slots, I just googled them and found 12 of them in a single sprite. I downloaded the sprite and started my old photo editing software which sometimes can really be magical; Microsoft Paint! I started cropping images from the sprite, paying attention to their dimensions that should be the same, 122px by 114px. Why these magical values? Just because!

What was left to do, was the UI. I could use the really-helpful drag-and-drop UI builder that ships with NetBeans, but I wanted to do it myself. I had a really hard time figuring out which kind of layout to use, since the only one I really knew was GridLayout. Anyway beside that, I managed to use FlowLayout and BorderLayout. There is a difference between them, but I’m not really capable of pointing that out, so you can check the online JavaDoc for them.

I managed to build the game, and started to play it. I figured out that the coefficients for multiplying the bet were too damn high, but I didn’t care as long as I knew that the game worked.

Slot

My bad practices

As you can see, the source code of this simple game is in only one file. This is something that I don’t like to do anymore. A better way to do it is by making the code as modular as it can be. By building small modular elements, dividing the UI from the logic of the application, you help yourself during the testing and debugging phase. So the first thing that I would like to change, is dividing the whole class Slots extends JFrame from the class that calls it.

Slot Machine Code Java

This is done by firstly creating a file called Slots.java that will contain only the code for the UI. Then, creating an ActionListener that will listen to different button clicks (there are 5 different buttons). Finally, creating a class called App.java that will only create a Slots instance and make it run.

Basically, the App.java would look like this:

As I remember, SwingUtilities.invokeLater() is used to divide the UI thread from other threads, so if any UI changes are needed, they won’t stall the application.

Slot Machine Code Java

The Listener class, which might be called something like SlotButtonListener, might be something like this:

And finally, in the Slots class there would be only the code for defining the UI of the game. All the buttons would have SlotButtonListener as action listener.

Anyone who wants to change the code following these advices is free to do it. You can fork it anytime you want.

Slot Machine Code Java C++

Do you have any Java programming advice for me? Feel free to comment below

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